The sum of all seven of a card's attributes is the card's Total Strength. In a battle, this number is used when calculating your team's Total Strength.
Rarity and Rank (✩)
Cards have five different rarity levels. The higher the rarity of a card is, the higher its maximum level and stats will be.
A card's ranks starts off at 0 and can be increased by unlocking the Rank Up spaces in Devil's Tree. When a card's rank increases, its maximum level also increases, allowing it to grow even stronger. The rank of a card is dependent on its rarity.
To learn about unlocking a card's maximum level cap, see Contacts.
3. Enlarging and changing the layout of a Card, Viewing Moving Pictures
To change a card's layout, you have to progress and unlock the Devil's Flower space in Devil's Tree.
To view a Moving Picture, you have to unlock the Moving Picture space in Devil's Tree.
4. Card Level
Once a card has earned enough experience, it will gain a level and its stats will increase.
The maximum level of a card is dependent on its rarity.
The maximum level of a card can be increased by unlocking Rank Up spaces in spaces in Devil's Tree.
You can also tap the Level Up button and use Grimm to level up your card.
Normally, the attribute matching the card's attribute will be the highest. Depending on how you grow your card, other attributes may be higher. The higher a card's attributes, the better it will perform in dance battles.
A card's attributes can be increased by leveling up a card or progressing through Devil's Tree.
6. Devil's Tree Progress
Tap the Go to Devil's Tree button to access a card's Devil's Tree.
7. A Card's Skill and its Level are displayed here.
Card Skills[]
Demon Cards and Memory Cards have skills which can activate during dance battles. These skills can increase the player team's stats and decrease the enemy team's stats, among other effects. Skill can be viewed by tapping and holding down a card.
Card skills have a maximum level of 10.
Skills Affecting Demon's Own Team[]
Charm
Effect: Charm Up
Iterations:
Increases charm of 1 to 3 members of your team.
Buff
Effect: Battle Score Up
Iterations:
Increases charm of 2 to 3 members of your team.
Increases charm of 2 to 3 members of your team when the battle starts.
Increases charm of 2 to 3 members of your team when 5 seconds or less are left.
Increases charm of 2 to 3 members of your team when a member of your own team uses a Special Skill.
Good
Effect: Bonus for Special Dance Pose
Iterations:
Enables Good for 1 to 3 members of your team.
Enables Good for 1 to 3 members of your team when the battle starts.
Enables Good for 1 to 3 members of your team when 5 seconds or less are left.
Enables Good for 1 to 3 members of your team when a member of your own team uses a Special Skill.
Great
Effect: Less damage from opponent's Special Skills
Iterations:
Enables Great for all members of your team when your opponent uses a Special Skill.
Enables Great for all members of your team when a member of your team uses a Special Skill.
Protect Score
Effect: Higher chance of Great
Iterations:
Protects the gauge of all members of your team.
Protects the gauge of all members of your team when your opponent uses a Special Skill.
Speed Up
Effect: Skill Meter Speed Up
Iterations:
Increases the speed of 1 to 3 members of your team.
Increases the speed of 1 to 3 members of your team when the battle starts.
Increases the speed of 1 to 3 members of your team when 5 seconds or less are left.
Increases the speed of 1 to 3 members of your team when a member of your own team uses a Special Skill.
Refresh Team
Effect: Temporarily invulnerable, Removes active negative effects on Demons
Iterations:
Refreshes all members of your team.
Lucky
Effect: Higher chance of Excellent
Iterations:
Enables Lucky for all members of your team.
Enables Lucky for all members of your team when the battle starts.
Enables Lucky for all members of your team when a member of your own team uses a Special Skill.
Skills Affecting Opponent's Team[]
Debuff
Effect: Battle Score Down
Iterations:
Decreases charm of 1 to 3 members of the opponent's team.
Decreases charm of 1 to 3 members of the opponent's team when the battle starts.
Decreases charm of 1 to 3 members of the opponent's team when 5 seconds or less are left.
Decreases charm of 1 to 3 members of the opponent's team when your opponent uses a Special Skill.
Decreases charm of 1 to 3 members of the opponent's team when a member of your own team uses a Special Skill.
Weak
Effect: No Bonus for Special Dance Pose
Iterations:
Weakens 1 to 3 members of the opponent's team.
Weakens 1 to 3 members of the opponent's team when the battle starts.
Bad
Effect: No Special Dance Pose, Higher chance of Bad
Iterations:
Enables Bad for all members of the opponent's team.
Enables Bad for all members of the opponent's team when the battle starts.
Speed Down
Effect: Skill Meter Speed Down
Iterations:
Decreases the speed of all members of the opponent's team.
Decreases the speed of all members of the opponent's team when your opponent uses a Special Skill.
Unlucky
Effect: No Special Dance Pose, Higher chance of Miss
Iterations:
Enables Unlucky for all members of the opponent's team.
Enables Unlucky for all members of the opponent's team when the battle starts.
Disables Lucky for all members of the opponent's team.
Paralyze
Effect: Temporarily cannot use moves or Special Skills
Iterations:
Paralyzes 1 to 3 members of the opponent's team.
Paralyzes 1 to 3 members of the opponent's team when the battle starts.
Skill Ban
Effect: Temporarily cannot use Special Skills
Iterations:
Bans Special Skills of 1 to 3 members of the opponent's team.
Counter Ban
Effect: Bans the ability to Counter Special Skills
Iterations:
Bans counters of 1 to 3 members of the opponent's team.
Season Two Skills[]
Berserker!
Effect: Temporarily uses Special Skill automatically, Charm increases
Skill: Turns 1 member of the opponent's team into a berserker when you use a Special Skill.
The Curse of the Frog
Effect: Temporarily cannot use Special Skill, Charm decreases
Skill: Turns 1 to 2 members of the opponent's team into frogs when you use a Special Skill.
The Curse of the Zombie
Effect: Temporarily cannot use Special Skill, Charm decreases
Skill: Turns 1 to 2 members of the opponent's team into zombies when you use a Special Skill.
Scarecrow
Effect: Temporarily cannot use moves or Special Skills
Skill: Turns 1 to 2 members of the opponent's team into scarecrows when you use a Special Skill.
Confusion
Effect: Cannot use Special Skills for Extended period, Charm decreases
Skill: Confuses 1 to 2 members of the opponent's team when you use a Special Skill.
Stun
Effect: Temporarily cannot use moves or Special Skills, Skill Meter Speed zero
Skill: Stuns 1 to 2 members of the opponent's team when you use a Special Skill.
Sleep
Effect: Temporarily cannot use moves or Special Skills, Skill Meter Speed zero
Skill: Puts 1 to 2 members of the opponent's team to sleep when you use a Special Skill.
Poison
Effect: May cause Special Skill damage to backfire, Charm decreases temporarily
Skill: Poisons 1 to 2 members of the opponent's team when you use a Special Skill.
Abilities[]
Some Demon Cards have inherent abilities in addition to the standard skills. Abilities are skills that will occasionally activate during battle.
Abilities can be viewed by tapping and holding down a card. The majority of Abilities are used to either cancel or reverse skills first introduced in Season Two (Lessons 20-40).
Ability: Bans counters for members of the opponent's team when you are about to be banned from counters.
Types of Skills[]
The two skills used in dance battles are Special Skills and Auto Skills.
Special Skills can be used by tapping on a demon once its gauge has filled up.
Auto Skills are activated automatically by chance by equipped Memory Cards during dance battles.
Skill Level[]
Card skills have levels that can be increased by obtaining duplicates of the same card. When the level of a card skill increases, the effect of the skill also strengthens.
After maxing out the skill level of a card, if the player obtains another duplicate of the card, it will turn into Raven.